So I will not be teaching how to make animations for attacks, tilesets, or parallaxes. Note that despite providing all these resources this is not a spriting / pixel art tutorial, my intention is to help start a Lisa-styled project. This pixel joint tutorial is incredibly comprehensive and provides insight from pixel art community members on more complex pixel art topics. This tutorial by Miniboss (creators of Celeste & Towerfall) provides specific and more complex information for people who already know the basics of pixel art. The incredible Derek Yu's tutorial is incredibly impressive and even if someone just like his games I would recommend checking it out. This tutorial by Niklas Jansson is another great tutorial that introduces his own style of pixel art and shading that anyone can take influence from. (The screenshot I added is a screenshot from this tutorial) The Pixel Grimoire is a great introduction to pixel art as well covering most introductory pixel art topics that will help any newbie. The Pixelblog is something that I would recommend checking out because it covers a variety of niches with nifty pictures to go along with it. Huge thanks to all the amazing artists that made these tutorials because they helped me so much in my game development and art process. Of course working with another person for the art process of the game is also a great idea. Learning Pixel Art I used several tutorials which cover a variety of programs and go into so much more detail then I ever could on all of the intricacies and details of pixel art. Most people don't think of photoshop as a pixel art program but it can definitely be used that way and it actually works very well for pixel art. Photoshop is the only program I will include that costs money because many people have it for their job and such. Tile Studio as said in the name is more focused on making tiles for pixel art in games which is definitely a big part of making a Lisa game. Paint.Net is pretty similar to other pixel art "paint" programs but quite a lot more easy to use and intuitive, I recommend checking most of these out just to see what is preferred. MS Paint is another program that may look primitive but is used by lots of game developers and artists who find that it works very well with their work ethic ( World of Horror).Īnother program is Grafx2 which is very traditional and uses layering concepts from photoshop and such and implements them into pixel art. Some other programs I used which Graphics Gale is less user friendly but still a good program for making sprite sheets and such. All the programs I am about to recommend are free to use or freeware so that is not something that anyone has to worry about when starting pixel art. The tool I personally used most was Aseprite because I found it the most intuitive but everyone has different preferences. There are many programs that can be used for pixel art which is the specific style and niche that the game I made fulfilled but this is optional anyone can pick any sort of graphics that they want. The engine is relatively expensive when it is not on sale so I recommend buying the engine on sale if you can. This tutorial is for this specific version of RPG Maker and for this specific niche of games in RPG Maker VX Ace so this tutorial will not be able to teach the use of RPG Maker traditionally. Since working solo is a lot more effort it is also essential to understand what skills need to be learned throughout the process such as art or coding. When doing this sort of project solo I would recommended having a schedule of every goal so that steady progress can be chipped away at in this long arduous process. (Left picture is my project, right picture is LISA: The Painful)Īn important part of making a Lisa game or any game for that matter is having a clear vision of what the project is supposed to be. Because making a game is such a involved process with tons and tons of creative freedom my instructable will not be as cut and dry as most others. This instructable is meant for people who want to make a project that looks similar to the one above. However, regardless I intend to provide resources that will help with the design process regardless of what you choose to do. Even though it is possible and many developers (Especially Lisa game developers) have done solo game dev (including me) I do not recommend doing this process solo. This will go over a variety of topics and ways to work on a project like this. This tutorial is designed to help people who intend to make Lisa-Styled RPG Maker games like me. Berbawy's Principles of Engineering class which can be learned about at this link All screenshots or drawings in this instructable are either made by or shot by me. Before I start this I would like to thank everyone who helped me with this process, meaning my family and my engineering teacher Ms.
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